Reaching The Unreachable Star
Not Suffering, but Joy, Heroism, and Excellence
Critical Literacy
Brightening Everywhere
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." -- attributed to Isaac Asimov
It doesn't matter much that Asimov probably didn't ever actually say that, because it is true -- it's true of science, and it's true of education more generally: it benefits everyone for anyone to be educated.
It benefits me, and everyone, to live in a well-educated society: I want everyone to get enough education to have an intellectual conversation with, to understand public good enough to e.g. get vaccinated against common diseases (barring genuine medical reasons not to), to (if they choose) advance science, technology, art, or literature to make life better for everyone.
Educating any person directly benefits me in a way that, say, healing, housing, or feeding a person does not. Healing, housing, and feeding everybody are, of course, objective goods; but educating everybody is both an objective good and a subjective good. It benefits a hypothetical me (in a Rawlsian veil-of-ignorance sort of way) for everyone to be healed, housed, and fed; it benefits actual, literal me for everyone to be educated. If I were a purely selfish person, I would still want to teach.
It may benefit me more for my neighbor in Buffalo to be educated than it does for my neighbor in, say, Lagos to be educated, but both benefit me. I'm not competing to make my students better than students in Lagos, I'm trying to make my students better than they were yesterday.
Education is not a race to the top, it's the proverbial rising tide that lifts all boats. If it were a race, it would be a race against the Blob -- I want to escape the Blob, but I also want you to escape the Blob, because if it eats you it becomes bigger and stronger and more of a threat to me.
The Virtues of Not Knowing
In the The West Wing episode "Galileo", the President plans to do an event televised to schools nationwide centered around a Mars lander called Galileo V. The lander runs into trouble, disappearing from communication, probably destroyed, and most of the staff assumes the event should therefore be canceled. CJ, the Press Secretary, objects:
We have, at our disposal, a captive audience of schoolchildren. Some of them don't go to the blackboard and raise their hand 'cause they think they're gonna be wrong. I think you should say to these kids, 'you think you get it wrong sometimes, you should come down here and see how the big boys do it'. I think you should tell them you haven't given up hope, and that it may turn up, but in the meantime, you want NASA to put its best people in the room, and you want them to start building Galileo VI. Some of them will laugh, and most of them won't care, but for some, they might honestly see that it's about going to the blackboard and raising your hand.
As I have grown gradually more adult over my lifetime, I have grown more comfortable admitting "I don't know", increasingly cautious of ultracrepidarianism*. Some advisors have suggested I could stand to express more confidence about what I know, but others have agreed with me that it can be a powerful thing to say to students, "I don't know, but let's look it up together!" It's okay not to know; what's really important is wanting to know and the skill of finding out.
*Meaning "beyond the shoe", from a story from Pliny the Elder where the god Apollo paints a painting, and a shoemaker notices he's messed up painting a shoe, so the shoemaker points it out, and Apollo recognizes he did it wrong and repaints the shoe, so the shoemaker comes back the next day and is emboldened by his previous success to point out what he thinks is an error elsewhere in the painting, but that one is not actually an error, so Bad Things happen to the shoemaker because he just criticized a god on a non-error, leading to the admonition, "shoemaker, not beyond the shoe" -- do not opine on matters outside your expertise.
Dungeons & Dragons
I have long experience with tabletop roleplaying games such as Dungeons & Dragons (D&D), and I make frequent comparison between D&D and teaching, and draw skills and techniques from D&D to use in teaching.
For example:
Old-school gamers, of the bygone era when Gygax and Arneson invented the genre, often subscribe to the school of thought that D&D is, and should be, adversarial: the Dungeon Master (DM) seeking to kill and destroy the player characters; the players seeking to survive the DM's depredations and emerge victorious.
The newer school of thought, in which I am a believer, is that D&D is collaborative: the DM seeks to challenge the players without killing their characters; the players seek to overcome those challenges; and through this everyone cooperatively has fun and tells a story.
Similarly, many students (and, if you believe those students, some teachers) think that school is adversarial: the teacher's goal is to fail the students, and the students' goal is to put forth the minimum effort possible to pass. In fact, school is, or should be, collaborative: the teacher's goal is to help students grow into more complete human persons, by, among other things, putting surmountable challenges in their way; the students' goal should be to overcome those challenges and thereby grow as persons.
For another example:
As a DM, I have often espoused a technique of "Yes, And" (a technique itself yoinked from improv comedy, where it is used to always build and never impede the momentum of a scene). Whenever a player asks if they can do something, telling them "yes, and" if possible -- giving them a positive answer and building on it -- it is most fun and interesting for everybody; a straight "yes" is fine, and "yes, but" (you can do it, if you succeed at this dice roll, or else at some cost) can also be interesting; any variety of "no" is to be frowned upon, but "no, but" -- you can't do it, but here's what you can do that's close -- is least bad.
Similarly, building on everything students say ("yes, and") boosts engagement and makes class more fun and productive for everybody; finding a way to point out something good or correct in anything a student says, even if what they're saying is not overall correct ("no, but"), boosts confidence and builds rapport.
Neurodivergence and Disability
Full disclosure:
I am a number (somewhere in the vicinity of two) of overlapping flavors of mildly to moderately neurodivergent. I like to think I generally pass as merely eccentric; more rarely, offputtingly weird.
After getting hit by a car as a pedestrian in late 2020, I left some of my brains on the pavement (not quite literally), never completely recovering from the traumatic brain injury. I estimate I'm at about 95% of my previous capacity; most of my remaining difficulties lie in finding the right words when speaking, resulting in conversational gaps as I try to find words.
This can make me seem like I know less than I actually do, or like I'm even more awkward and less confident than I actually am.
Or, in situations where I can't come up with a $1 word but a variety of highfalutin' $10 words come to mind (e.g., if I can't remember the words "near" or "close" or "next to", but "proximate" and "juxtaposed" spring straight to mind), it can make me seem like I'm trying too hard to appear smart -- which can have additional pitfalls with schoolchildren, who naturally have a less expansive vocabulary, and so are less likely to be familiar with such $10 words.
In the context of the classroom, I turn these apparent misfortunes into a strength: informing the class that, despite having been equipped with a brain which was not quite standard-issue to begin with, and which has since become dented and dinged up, I am nonetheless successful in life, and so can they all be if they set their willpower to it, no matter what handicaps they might be faced with.
Moreover, by being low-key but unapologetically weird, I can, in theory, deflect hostility away from the "weird kids" and onto myself. When necessary, I'm happy to be the weirdest person in the room, if it helps me tank bully aggro away from the squishies (if you'll forgive this use of MMORPG vernacular), on those occasions my attempts to build a classroom culture of overall respect might fail.